Anti-zombie vest - can take a few hits before turning into a zombie - 4 credits [Why? because its just so annoying when you are in a spot and zombies jump high enough to hit your feet!]

Zombie antidote - can turn back to a human when you are a zombie - 4 credits [Why? becasue ITS GOOOOOOOOOOOOOD]

He grenade turns into a Molotov (when you hit a zombie they get on fire making them slower allowing you to escape) [Why? becasue zombies are to fast and you need a way to escape once in a while in escape maps.....]

Flashbang turns into ice grenade (when you hit zombies with these they get frozen for 10 seconds allowing you to escape but zombies cant get hurt while frozen) [Why? same thing as he grenade but this is a better idea, maybe you could do something else out of the he grenade]

Smoke grenade turns into a flare (i did not have a better idea for smoke grenade. The flare is a thing that you throw and provides a light for dark maps but only has use for 3 mins) [Why? because a simple flashlight is not enough]


New things in the !propmenu like barbed wire (making the zombies slower while they walk through it, cost 3 credits) sandbags (it does not move at all , the zombies have to break the sandbags. The sandbags have 50 Hp , 4 credits) [THERE IS NO REASON TO ASK Why?]


I have much more ideas but i forgot them..... when i remember
them ill make a thread
=D